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Barriers and Drivers of University eLearning Projects - a case study of Learn@WU, and . chapter 20, page 141-146. Canadian eLearning Enterprise Alliance, (2006)Learning Analytics in Augmented Reality : Blueprint for an AR / xAPI Framework., , and . TALE, page 1-6. IEEE, (2019)Developing a Model Augmented Reality Curriculum., , , , , , , , , and 1 other author(s). ITiCSE, page 508-509. ACM, (2020)A Process for the Semi-Automated Generation of Life-Sized, Interactive 3D Character Models for Holographic Projection., , and . IC3D, page 1-8. IEEE, (2019)Technology Acceptance of Augmented Reality and Wearable Technologies., , , , and . iLRN, volume 725 of Communications in Computer and Information Science, page 129-141. Springer, (2017)Pandemic-Induced Constraints on Rapid Transformation to Digital Education., , , and . EC-TEL (Impact Papers), volume 2676 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)Simulating Learning Networks in a Higher Education Blogosphere - At Scale., and . EC-TEL, volume 6964 of Lecture Notes in Computer Science, page 412-423. Springer, (2011)An approach in provision of interoperability of eLearning systems in enlarged EU - the case of iCamp project., , , , , and . AICT/ICIW, page 6. IEEE Computer Society, (2006)Automated Competence Assessment, and . (2006)Tutorial on Interoperability in Technology Enhanced Learning, and . (September 2005)