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Interaction-based group identity detection via reinforcement learning and artificial evolution.

, , and . GECCO (Companion), page 1423-1430. ACM, (2013)

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The Semantic Snake Charmer Search Engine: A Tool to Facilitate Data Science in High-tech Industry Domains., , , and . CHIIR, page 355-359. ACM, (2019)A computational approach towards conflict resolution for serious games., , , , , , , and . FDG, page 15-22. ACM, (2011)Real-World Scenario Mining for the Assessment of Automated Vehicles., , , , , and . ITSC, page 1-8. IEEE, (2020)Interaction-based group identity detection via reinforcement learning and artificial evolution., , and . GECCO (Companion), page 1423-1430. ACM, (2013)Integrating distributed Bayesian inference and reinforcement learning for sensor management., , , and . FUSION, page 93-101. IEEE, (2009)Validating Generic Metrics of Fairness in Game-Based Resource Allocation Scenarios with Crowdsourced Annotations., , and . Trans. Comput. Collect. Intell., (2014)A Hybrid-AI Approach for Competence Assessment of Automated Driving functions., , , , , and . SafeAI@AAAI, volume 2808 of CEUR Workshop Proceedings, CEUR-WS.org, (2021)Modelling Global Pattern Formations for Collaborative Learning Environments., , , and . ICALT, page 726-727. IEEE Computer Society, (2012)Towards Player Adaptivity in a Serious Game for Conflict Resolution., , , , and . VS-GAMES, page 192-198. IEEE Computer Society, (2011)Shifting niches for community structure detection., , and . IEEE Congress on Evolutionary Computation, page 111-118. IEEE, (2013)