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The Drop: pragmatic problems in the design of a compelling, pervasive game., , and . Computers in Entertainment, 3 (3): 4 (2005)Using Properties for Uniform Interaction in the Presto Document System., , , and . ACM Symposium on User Interface Software and Technology, page 55-64. ACM, (1999)Oasis: An Architecture for Simplified Data Management and Disconnected Operation., and . ARCS, volume 2981 of Lecture Notes in Computer Science, page 92-106. Springer, (2004)The Influence of Caches on the Performance of Sorting, and . Journal of Algorithms, 31 (1): 66--104 (April 1999)Optimizing Static Calendar Queues, , and . FOCS, page 732-743. IEEE Computer Society, (1994)Counting Protocols for Reliable End-to-End Transmission., , and . J. Comput. Syst. Sci., 56 (1): 96-111 (1998)Self-Mapping in 802.11 Location Systems., , , and . UbiComp, volume 3660 of Lecture Notes in Computer Science, page 87-104. Springer, (2005)Accurate GSM Indoor Localization., , , and . UbiComp, volume 3660 of Lecture Notes in Computer Science, page 141-158. Springer, (2005)The danger of loose objects in the car: challenges and opportunities for ubiquitous computing., , and . UbiComp, page 173-176. ACM, (2011)Decentralized weighted voting for P2P data management., and . MobiDE, page 85-92. ACM, (2003)