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Voice in Virtual Worlds: The Design, Use, and Influence of Voice Chat in Online Play., , и . Human-Computer Interaction, 30 (3-4): 336-365 (2015)Introduction to the Special Issue on the Death, Afterlife, and Immortality of Bodies and Data., , и . Inf. Soc., 29 (3): 133-141 (2013)Supporting Knowledge Strategy in Consulting Organizations: Codification, Personalization or Both., , и . PACIS, стр. 85. AISeL, (2003)Ludic Ethics: The Ethical Negotiations of Players in Online Multiplayer Games., , и . Games Cult., 16 (6): 719-742 (2021)Good Frustrations: The Paradoxical Pleasure of Fearing Death in DayZ., , и . OZCHI, стр. 119-123. ACM, (2015)The Pretence Awareness Contexts and Oscillating Nature of Coaching Frames., , и . DiGRA Conference, Digital Games Research Association, (2013)Design influence on social play in distributed exertion games., , и . CHI, стр. 1539-1548. ACM, (2009)Supporting the creative game design process with exertion cards., , , и . CHI, стр. 2211-2220. ACM, (2014)Design Patterns for Voice Interaction in Games., , , и . CHI PLAY, стр. 5-17. ACM, (2018)A framework for exertion interactions over a distance., , , и . Sandbox@SIGGRAPH, стр. 143-150. ACM, (2009)