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VROnSite: Towards immersive training of first responder squad leaders in untethered virtual reality.

, , , , , and . VR, page 357-358. IEEE Computer Society, (2017)

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ARTiFICe - Augmented Reality Framework for Distributed Collaboration., , , and . Int. J. Virtual Real., 11 (3): 1-7 (2012)Full body interaction for serious games in motor rehabilitation., , and . AH, page 4. ACM, (2011)Photogrammabot: An Autonomous ROS-Based Mobile Photography Robot for Precise 3D Reconstruction and Mapping of Large Indoor Spaces for Mixed Reality., , , and . VR Workshops, page 101-107. IEEE, (2022)Development of Tests to Evaluate the Sensory Abilities of Children with Autism Spectrum Disorder., , , , , and . DSAI, volume 67 of Procedia Computer Science, page 193-203. Elsevier, (2015)Development of tests to evaluate the sensory abilities of children with Autism Spectrum Disorder using touch and force sensors., , , , and . MobiHealth, page 160-163. ICST/IEEE, (2014)The Sorcerer's Apprentice A serious game aiding rehabilitation in the context of Subacromial Impingement Syndrome., , and . PervasiveHealth, page 327-330. IEEE, (2013)Touch, Movement and Vibration: User Perception of Vibrotactile Feedback for Touch and Mid-Air Gestures., , , and . INTERACT (4), volume 9299 of Lecture Notes in Computer Science, page 165-172. Springer, (2015)Work-in-Progress - Digital Human Factors Measurements in First Responder Virtual Reality-Based Skill Training., , , , , , , , , and 2 other author(s). iLRN, page 1-3. IEEE, (2022)Point cloud to BIM registration for robot localization and Augmented Reality., , , and . ISMAR Adjunct, page 77-84. IEEE, (2022)3D building reconstruction and thermal mapping in fire brigade operations., , , and . VR, page 1-2. IEEE Computer Society, (2013)