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Affective computing to help recognizing mistaken pedal-pressing during accidental braking., , и . Artif. Life Robotics, 24 (2): 212-218 (2019)Implications of the ability to learn simple actions on the efficiency of the evolution of social behavior of agents., и . Artif. Life Robotics, 9 (1): 58-62 (2005)Evolution of side-winding locomotion of simulated limbless, wheelless robots., и . Artif. Life Robotics, 9 (3): 117-122 (2005)Emergence of Collective Escaping Strategies in Caribou Agents., , и . KES-AMSTA, том 252 из Frontiers in Artificial Intelligence and Applications, стр. 50-57. IOS Press, (2013)Evolution, Robustness, and Adaptation of Sidewinding Locomotion of Simulated Snake-Like Robot., , и . GECCO (1), том 3102 из Lecture Notes in Computer Science, стр. 627-639. Springer, (2004)Evolving a Team of Asymmetric Predator Agents That Do Not Compute in Predator-Prey Pursuit Problem., , , и . AIMSA, том 11089 из Lecture Notes in Computer Science, стр. 240-251. Springer, (2018)Relationality Design toward Enriched Communications., , , и . HCI (3), том 5612 из Lecture Notes in Computer Science, стр. 492-500. Springer, (2009)Analysis of Location Information Gathered Through Residents' Smartphones Toward Visualization of Communication in Local Community., , , и . HCI (3), том 10273 из Lecture Notes in Computer Science, стр. 103-111. Springer, (2017)Effects of Learning to Interact on the Evolution of Social Behavior of Agents in Continuous Predators-Prey Pursuit Problem., и . ECAL, том 2801 из Lecture Notes in Computer Science, стр. 138-145. Springer, (2003)Genetic transposition inspired incremental genetic programming for efficient coevolution of locomotion and sensing of simulated snake-like robot., , и . ECAL, стр. 439-446. MIT Press, (2011)