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Changing how and what children learn in school with computer-based technologies

, , , , and . The future of children, (2000)

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Language-Independent Conceptual "Bugs" in Novice Programming. Journal of Educational Computing Research, 2 (1): 25--36 (February 1986)A walk on the WILD side: how wireless handhelds may change CSCL., and . CSCL, page 51-60. International Society of the Learning Sciences, (2002)LET's GO! to the Creek: Co-design of Water Quality Inquiry Using Mobile Science Collaboratories., and . WMUTE, page 81-87. IEEE Computer Society, (2010)Designing Soil Quality Mobile Inquiry for Middle School., , , , and . CSCL (2), page 85-88. International Society of the Learning Sciences, LuLu, Amazon, (2013)Factors Influencing Computer Science Learning in Middle School., , and . SIGCSE, page 552-557. ACM, (2016)Dimensions of Quality Management Systems in Self-improving Communities., , and . ACM DL, page 227. ACM, (1999)Designing for deeper learning in a blended computer science course for middle school students., , and . Comput. Sci. Educ., 25 (2): 199-237 (2015)Expansive Framing and Preparation for Future Learning in Middle-School Computer Science., , and . ICLS, International Society of the Learning Sciences, (2014)Functioning in the Wireless Classroom., , , , and . WMTE, page 75-82. IEEE Computer Society, (2004)Changing how and what children learn in school with computer-based technologies, , , , and . The future of children, (2000)