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Are we talking about the task or the computer? An examination of the associated domains of task-specific and computer self-efficacies., and . Comput. Hum. Behav., 27 (2): 978-987 (2011)Using Self-Regulatory Learning to Enhance E-Learning-Based Information Technology Training., , and . Inf. Syst. Res., 19 (1): 26-47 (2008)Analyzing the Past to Prepare for the Future: Writing a Literature Review., and . MIS Q., (2002)Desktop Videoconferencing: Experiences of Complete Users, Wary Users, and Non-Users.. MIS Q., 22 (3): 257-286 (1998)Making computer tasks at work more playful: Implications for systems analysts and designers.. SIGCPR, page 78-87. ACM, (1988)Gamification - A Novel Phenomenon or a New Wrapping for Existing Concepts?, , and . ICIS, Association for Information Systems, (2015)Understanding the Software Training Process: What's Really Important?., , and . ICIS, page 292. Association for Information Systems, (1992)A Model of Coping with Technological Interruptions., and . HICSS, page 1-10. IEEE Computer Society, (2011)Panel: A call for action in tackling environmental sustainability through green information technologies and systems., , , , , , and . ECIS, page 3019. (2009)Digital Game Narrative Quality: Developing a Measure., and . ICIS, Association for Information Systems, (2017)