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FlipMe: Exploring Tangible Peer-to-Peer Communication in On-Line-Learning., , , , , и . Conference on Designing Interactive Systems (Companion Volume), стр. 207-212. ACM, (2019)Emotional boundaries for choosing modalities according to the intensity of emotion in a linear affect-expression space., , , , и . RO-MAN, стр. 225-230. IEEE, (2008)ALH-E: A Deformable and Flexible Robot that provides Tangible Interaction for Pain Communication., , , , и . HRI (Companion), стр. 833-836. ACM, (2023)Biologically inspired models and hardware for emotive facial expressions., , и . RO-MAN, стр. 679-685. IEEE, (2005)Emotion Interaction System for a Service Robot., , , , , , , , , и 7 other автор(ы). RO-MAN, стр. 351-356. IEEE, (2007)A Linear Dynamic Affect-Expression Model: Facial Expressions According to Perceived Emotions in Mascot-Type Facial Robots., , , и . RO-MAN, стр. 619-624. IEEE, (2007)Book-Toki: A Rabbit-Shaped Reading Companion Robot that Enhances Children's Reading Concentration., , и . UR, стр. 520-524. IEEE, (2024)Development of a Deformable and Flexible Robot for Pain Communication: Field Study of ALH-E in the Hospital., , , , , и . RO-MAN, стр. 2322-2327. IEEE, (2023)A Linear Affect-Expression Space Model and Control Points for Mascot-Type Facial Robots., , и . IEEE Trans. Robotics, 23 (5): 863-873 (2007)An Affect-Expression Space Model of the Face in a Mascot-Type Robot., , и . Humanoids, стр. 412-417. IEEE, (2006)