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An Investigation of Collective Human Behavior in Large-Scale Mixed Reality Spaces.

, , , , , , and . Presence Teleoperators Virtual Environ., 15 (4): 403-418 (2006)

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Skill refinement through cerebellar learning and human haptic feedback: An iCub learning to paint experiment., , , , , and . Humanoids, page 447-452. IEEE, (2015)Modeling the Formation of Social Conventions in Multi-Agent Populations., , , , and . CoRR, (2018)A Synthetic Approach to the Study of Musically-induced Emotions, and . (August 2011)Music Is All Around Us: A Situated Approach to Interactive Music Composition, and . Exeter: Imprint Academic, (April 2011)Perceptual Determinants of Emotional Responses to Sound in Dementia Patients: Towards a Sound-Based Diagnosis., , , and . Journal Publication, (Submitted)Symbiotic Adaptive Interfaces: A Case Study Using BrainX3., , , , , , , and . Symbiotic, volume 9359 of Lecture Notes in Computer Science, page 33-44. Springer, (2015)Saliency Maps Operating on Stereo Images Detect Landmarks and Their Distance., , , and . ICANN, volume 2415 of Lecture Notes in Computer Science, page 795-800. Springer, (2002)An insect-based method for learning landmark reliability using expectation reinforcement in dynamic environments., , and . ICRA, page 3805-3812. IEEE, (2010)Acquisition of Anticipatory Postural Adjustment through Cerebellar Learning in a Mobile Robot., , , and . Living Machines, volume 8064 of Lecture Notes in Computer Science, page 399-401. Springer, (2013)IQR: a distributed system for real-time real-world neuronal simulation., , and . Neurocomputing, (2002)