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Adding head tracking to desktop virtual reality with the Wii remote as an aid to spatial cognition.

, , , and . APGV, page 125. ACM, (2009)

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Distance estimation in virtual and real environments using bisection., , , , , , , and . APGV, volume 253 of ACM International Conference Proceeding Series, page 35-40. ACM, (2007)Subjective Hierarchies in Spatial Memory, , and . Journal of Experimental Psychology: Learning, Memory, & Cognition, 15 (2): 211--227 (1989)Evaluating the Impact of Limited Physical Space on the Navigation Performance of Two Locomotion Methods in Immersive Virtual Environments., , , and . VR, page 821-831. IEEE, (2022)A system for exploring large virtual environments that combines scaled translational gain and interventions., , , , , , and . APGV, page 65-72. ACM, (2010)How Are the Locations of Objects in the Environment Represented in Memory?. Spatial Cognition, volume 2685 of Lecture Notes in Computer Science, page 174-191. Springer, (2003)Spatial Memory and Spatial Orientation., and . Spatial Cognition, volume 5248 of Lecture Notes in Computer Science, page 22-38. Springer, (2008)Bayesian Cue Interaction in Human Spatial Navigation., and . Spatial Cognition, volume 8684 of Lecture Notes in Computer Science, page 147-160. Springer, (2014)A comparison of methods for navigation and wayfinding in large virtual environments using walking., , , and . VR, page 261-262. IEEE Computer Society, (2017)The contributions of self-motion cues and room shape during navigation through virtual environments., , , and . APGV, page 137. ACM, (2009)Updating orientation in large virtual environments using scaled translational gain., , , , , and . APGV, volume 153 of ACM International Conference Proceeding Series, page 21-28. ACM, (2006)