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Visual salience and priority estimation for locomotion using a deep convolutional neural network., , and . ICIP, page 1599-1603. IEEE, (2016)Using Primary Reinforcement to Enhance Translatability of a Human Affect and Decision-Making Judgment Bias Task., , , , and . J. Cogn. Neurosci., 33 (12): 2523-2535 (2021)Are you Struggling? Dataset and Baselines for Struggle Determination in Assembly Videos., , , , , , and . CoRR, (2024)ScanMatch: A novel method for comparing fixation sequences, , , and . Behavior Research Methods, 42 (3): 692 (2010)Designing Games for Vision Screening: Lessons Learned from Observing Preschool Video Game Play., , , , and . CHI PLAY (Companion), page 439-445. ACM, (2018)EPIC-Tent: An Egocentric Video Dataset for Camping Tent Assembly., , , , , and . ICCV Workshops, page 4461-4469. IEEE, (2019)The contribution of pre-stimulus neural oscillatory activity to spontaneous response time variability., , , , and . NeuroImage, (2015)Experimental Analysis of a Spatialised Audio Interface for People with Visual Impairments., , , and . ACM Trans. Access. Comput., 13 (4): 17:1-17:21 (2020)Comparing Real & Synthetic Scenes using Human Judgements of Lightness., , , and . Rendering Techniques, page 207-218. Springer, (2000)Gaze-contingent display using texture mapping and OpenGL: system and applications., , , , , and . ETRA, page 11-18. ACM, (2004)