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The SKYNIVI Experience: Evoking Startle and Frustration in Dyads and Single Drivers., , and . IV, page 76-81. IEEE, (2019)Designing with AI for Digital Marketing., , and . UMAP (Adjunct Publication), page 65-70. ACM, (2020)M2M gossip: why might we want cars to talk about us?, , , and . AutomotiveUI, page 265-268. ACM, (2012)Editorial for the 3rd Workshop on Affective Content Analysis (AffCon) at AAAI 2020., , , , and . AffCon@AAAI, volume 2614 of CEUR Workshop Proceedings, page 1-10. CEUR-WS.org, (2020)Characteristics of Deep and Skim Reading on Smartphones vs. Desktop: A Comparative Study., , , , and . CHI, page 516:1-516:14. ACM, (2023)Persuasion: What Jane Austin Would Have Written., , , , and . AffComp@IJCAI, volume 122 of Proceedings of Machine Learning Research, page 36-43. PMLR, (2019)GSR Sock: A New e-Textile Sensor Prototype.. ISWC, page 113-114. IEEE Computer Society, (2011)Emotional GaRage: A Workshop on In-Car Emotion Recognition and Regulation., , , , , , and . AutomotiveUI (adjunct), page 44-49. ACM, (2018)StartleCam: A Cybernetic Wearable Camera., and . ISWC, page 42-49. IEEE Computer Society, (1998)Adaptive Content for Device Independent Multi-modal Browser Applications., , and . AH, volume 2347 of Lecture Notes in Computer Science, page 401-405. Springer, (2002)