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A Retina-like Image Representation of Primal Sketch Features Extracted using a Neural Network Approach.

, , and . NMBIA, page 251-256. Springer, (1998)

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Evaluation of Algorithms for Sequential Decision in Biosonar Target Classification., and . International Conference on Computational Intelligence, page 420-423. International Computational Intelligence Society, (2004)Really Useful Robots., , and . IAS, page 284-293. IOS Press, (1989)Knowledge-Based Surface Classification Using Specular Sonar Echoes., , and . IAS, page 251-257. North-Holland, (1986)Super-lampreys and wave energy: Optimised control of artificially-evolved, simulated swimming lamprey., , and . Neurocomputing, 70 (7-9): 1139-1154 (2007)An evolutionary approach for interactive computer games., , and . IEEE Congress on Evolutionary Computation, page 986-993. IEEE, (2004)Real-time challenge balance in an RTS game using rtNEAT., , and . CIG, page 87-94. IEEE, (2008)A Generic Approach For Obtaining Higher Entertainment In Predator/Prey Games., and . J. Game Dev., 1 (3): 23-50 (2005)Learning Complex Robot Behaviours by Evolutionary Computing with Task Decomposition., , and . EWLR, volume 1545 of Lecture Notes in Computer Science, page 155-172. Springer, (1997)Improved, Simpler Neural Controllers for Lamprey Swimming., , and . ICANN (2), volume 3697 of Lecture Notes in Computer Science, page 445-450. Springer, (2005)Real-Time Game Adaptation for Optimizing Player Satisfaction., and . IEEE Trans. Comput. Intellig. and AI in Games, 1 (2): 121-133 (2009)