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Remote Hyperspectral Imaging Acquisition and Characterization for Marine Litter Detection.

, , and . Remote. Sens., 13 (13): 2536 (2021)

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Hyperspectral Imaging for Real-Time Unmanned Aerial Vehicle Maritime Target Detection., , , and . Journal of Intelligent and Robotic Systems, 90 (3-4): 551-570 (2018)Hyperspectral Imaging for Remote Marine Litter Detection and Classification using Learning based Approaches. University of Porto, Portugal, (2023)Supervised classification for hyperspectral imaging in UAV maritime target detection., , , , and . ICARSC, page 84-90. IEEE, (2018)Remote Hyperspectral Imaging Acquisition and Characterization for Marine Litter Detection., , and . Remote. Sens., 13 (13): 2536 (2021)Hyperspectral Imaging Zero-Shot Learning for Remote Marine Litter Detection and Classification., , and . Remote. Sens., 14 (21): 5516 (2022)An Investigation of the Use of Simulations and Video Gaming for Supporting Exploratory Learning and Developing Higher-Order Cognitive Skills., and . CELDA, page 35-42. IADIS, (2004)Learning in immersive worlds: A review of game-based learning. literature review, (2006)Collaborative innovation in the Joint Information Systems Committee distributed e-learning programme, , and . British Journal of Educational Technology, 37 (6): 969--972 (2006)The development approach of a pedagogically-driven serious game to support Relationship and Sex Education (RSE) within a classroom setting., , , , , , , , and . Comput. Educ., (2013)How to Use Gamified Dashboards and Learning Analytics for Providing Immediate Student Feedback and Performance Tracking in Higher Education., , , , , , and . WWW (Companion Volume), page 429-434. ACM, (2017)