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Designing for Active Place Presence at Home: The Hole in Space Design Experiment.

, , , , , , , and . Conference on Designing Interactive Systems, page 1341-1352. ACM, (2016)

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A hand clap interface for sonic interaction with the computer., and . CHI Extended Abstracts, page 3175-3180. ACM, (2009)Simulation of rhythmic learning: a case study., , , and . Audio Mostly Conference, page 20. ACM, (2010)Pointing and Selecting with Tactile Glove in 3D Environment., , and . Symbiotic, volume 8820 of Lecture Notes in Computer Science, page 133-137. Springer, (2014)How carat affects user behavior: implications for mobile battery awareness applications., , , , , , and . CHI, page 1029-1038. ACM, (2014)Rhythmic blueprints: a tutorial for design and evaluation of rhythmic interaction., and . MindTrek, page 3-4. ACM, (2011)Rhythmic walking interactions with auditory feedback: an exploratory study., , and . Audio Mostly Conference, page 68-75. ACM, (2012)Auditory feedback in an interactive rhythmic tutoring system., and . Audio Mostly Conference, page 109-115. ACM, (2011)SUPERHUB: integrating digital behaviour management into a novel sustainable urban mobility system., , , , and . BCS HCI, page 62. British Computer Society, (2013)A Wearable Multimodal Interface for Exploring Urban Points of Interest., , , , , and . ICMI, page 175-182. ACM, (2015)Effectiveness of Virtual Reality in Participatory Urban Planning: A Case Study., , , , and . MAB, page 128-136. ACM, (2018)