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Game Design Principles for Engaging Cooperative Play: Core Mechanics and Interfaces for Non-mimetic Simulation of Fire Emergency Response, , и . Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, стр. 71--78. New York, NY, USA, ACM, (2009)Synchronized Communication and Coordinated Views: Qualitative Data Discovery for Team Game User Studies, , и . CHI '09 Extended Abstracts on Human Factors in Computing Systems, стр. 4573--4578. New York, NY, USA, ACM, (2009)Culturally Based Design: Embodying Trans-surface Interaction in Rummy, , и . Proceedings of the ACM 2012 Conference on Computer Supported Cooperative Work, стр. 509--518. New York, NY, USA, ACM, (2012)Designing to Split Attention in a Mixed Reality Game, , , и . Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, стр. 691--696. New York, NY, USA, ACM, (2015)Generative semantic clustering in spatial hypertext., , , и . ACM Symposium on Document Engineering, стр. 84-93. ACM, (2005)Interactive multimedia computing for creativity and expression., , и . ACM Multimedia, стр. 1457-1458. ACM, (2010)combinFormation: Mixed-initiative composition of image and text surrogates promotes information discovery., , , , и . ACM Trans. Inf. Syst., 27 (1): 5:1-5:45 (2008)Using intimacy, chronology and zooming to visualize rhythms in email experience., и . CHI Extended Abstracts, стр. 1617-1620. ACM, (2005)Queer Visibility: Supporting LGBT+ Selective Visibility on Social Media., и . CHI, стр. 250. ACM, (2018)"I Keep Collecting": College Students Build and Utilize Collections in Spite of Breakdowns., и . ECDL, том 4172 из Lecture Notes in Computer Science, стр. 303-314. Springer, (2006)