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What to do next: meeting the challenge of programming-in-the-large. Papers presented at the first workshop on empirical studies of programmers on Empirical studies of programmers, стр. 263--268. Norwood, NJ, USA, Ablex Publishing Corp., (1986)PROUST: Knowledge-Based Program Understanding., и . IEEE Trans. Software Eng., 11 (3): 267-275 (1985)Learner-centered design: the challenge for HCI in the 21st century, , и . interactions, 1 (2): 36--48 (April 1994)Artificial Intelligence and Learning Environments - Preface., и . Artif. Intell., 42 (1): 1-6 (1990)How the Nintendo generation learns. Commun. ACM, (September 1991)Uncovering Principles of Novice Programming., и . POPL, стр. 10-13. ACM Press, (1983)ILE: At The Right Place At The Right Time.. Interact. Learn. Environ., 1 (1): 3-4 (1990)Knowledge-directed learning., и . SIGART Newsl., (1977)Teaching the Nintendo generation to program., и . Commun. ACM, 45 (4): 17-21 (2002)Chemation: a handheld chemistry modeling and animation tool., , , , , , , и . IDC, стр. 145-146. ACM, (2004)