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Tangible programming and informal science learning: making TUIs work for museums., , and . IDC, page 194-201. ACM, (2008)Investigating the efficacy of network visualizations for intelligence tasks., , and . ISI, page 278-283. IEEE, (2013)Augmenting spatial skills with semi-immersive interactive desktop displays: do immersion cues matter?, , , , and . AH, page 53-60. ACM, (2015)Many people, many eyes: aggregating influences of visual perception on user interface design., , , , , and . CHI Extended Abstracts, page 3299-3302. ACM, (2013)Brain, body and bytes: psychophysiological user interaction., , , , , and . CHI Extended Abstracts, page 4433-4436. ACM, (2010)Combining Electroencephalograph and Functional Near Infrared Spectroscopy to Explore Users' Mental Workload., , , , , , , and . HCI (16), volume 5638 of Lecture Notes in Computer Science, page 239-247. Springer, (2009)Toward Real-time Brain Sensing for Learning Assessment: Building a Rich Dataset., , , and . CHI Extended Abstracts, page 1698-1705. ACM, (2016)Brain measurement for usability testing and adaptive interfaces: an example of uncovering syntactic workload with functional near infrared spectroscopy., , , , , , and . CHI, page 2185-2194. ACM, (2009)Classifying driver workload using physiological and driving performance data: two field studies., , , , and . CHI, page 4057-4066. ACM, (2014)Reality-based interaction: a framework for post-WIMP interfaces., , , , , , and . CHI, page 201-210. ACM, (2008)