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An Affective and Cognitive Toy to Support Mood Disorders., , , , , и . Informatics, 7 (4): 48 (2020)Mobile Monitoring Framework to Design Parameterized and Personalized m-Health Applications According to the Patient's Diseases., , , и . J. Medical Syst., 39 (10): 132:1-132:6 (2015)Improving Social Communication Disorders Through Human-Avatar Interaction., , , , и . AmIHEALTH, том 9456 из Lecture Notes in Computer Science, стр. 237-243. Springer, (2015)Affective Avatar Interactions: Towards Recognizing Emotions in Verbal Interaction., , , , и . UCAmI, том 10586 из Lecture Notes in Computer Science, стр. 305-310. Springer, (2017)Analysis of EEG Frequency Bands During Typical Mechanics of Platform-Videogames., , , , и . UCAmI (1), том 10069 из Lecture Notes in Computer Science, стр. 306-317. (2016)Using MDE to Develop Suitable User Interfaces for Older Adults: A Case Study., , , , и . UCAmI, том 2 из MDPI Proceedings, стр. 1201. MDPI, (2018)A Software Tool and a Metamodel for Digital Twins of Inhabited Smart Environments., , , , , и . UCAmI, том 594 из Lecture Notes in Networks and Systems, стр. 747-759. Springer, (2022)A Learning System to Support Social and Empathy Disorders Diagnosis through Affective Avatars., , , , и . IUCC-CSS, стр. 93-100. IEEE Computer Society, (2016)Mobile Augmented Reality Based on the Semantic Web Applied to Ambient Assisted Living., , и . IWAAL, том 6693 из Lecture Notes in Computer Science, стр. 17-24. Springer, (2011)Mobile System for Medical Control of Chronic Diseases through Intelligent Devices., , , и . IWAAL, том 7657 из Lecture Notes in Computer Science, стр. 49-57. Springer, (2012)