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An Approach to Optimize Replay Buffer in Value-Based Reinforcement Learning.

, , and . SoSE, page 1-5. IEEE, (2023)

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A Pseudonym Ring Building Scheme for Anonymous Authentication in VANETs., and . BWCCA, volume 25 of Lecture Notes on Data Engineering and Communications Technologies, page 481-489. Springer, (2018)Electronic Payment Schemes Based on Blockchain in VANETs., and . IEEE Access, (2020)An anonymous authentication scheme for edge computing-based car-home connectivity services in vehicular networks., , and . Future Gener. Comput. Syst., (2020)A Survey of Markov Model in Reinforcement Learning., , and . ICAIIC, page 284-287. IEEE, (2022)An Approach to Optimize Replay Buffer in Value-Based Reinforcement Learning., , and . SoSE, page 1-5. IEEE, (2023)General Dynamic Difficulty Adjustment System for Major Game Genres., and . IMIS, volume 177 of Lecture Notes on Data Engineering and Communications Technologies, page 189-200. Springer, (2023)Improved Optimal Reciprocal Collision Avoidance Algorithm in Racing Games., and . IMIS, volume 279 of Lecture Notes in Networks and Systems, page 209-220. Springer, (2021)Access Authentication Schemes for PMIPV6: A Survey., , , and . IMIS, page 355-360. IEEE Computer Society, (2016)An Anonymous Authentication Scheme Based on Group IBS for PMIPv6 Network., , and . IMIS, volume 612 of Advances in Intelligent Systems and Computing, page 330-341. Springer, (2017)An Anonymous Access Authentication Scheme Based on Proxy Ring Signature for CPS-WMNs., , , and . Mob. Inf. Syst., (2017)