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Putting the users center stage: role playing and low-fi prototyping enable end users to design mobile systems.

, and . CHI, page 479-486. ACM, (2004)

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Interaction is orthogonal to graphical form.. INTERCHI Adjunct Proceedings, page 79-80. ACM, (1993)Putting the users center stage: role playing and low-fi prototyping enable end users to design mobile systems., and . CHI, page 479-486. ACM, (2004)Facilitating User Involvement in a Large IT Project: A Comparison of Facilitators' Perspectives on Process, Role and Personal Practice., , and . INTERACT (2), volume 12933 of Lecture Notes in Computer Science, page 219-238. Springer, (2021)Designing Pervasive Computing for Hospitals: Learning from the Media Affordances of Paper-Based Medication Charts., , and . PervasiveHealth, page 1-10. IEEE, (2006)Understanding the context of design: towards tactical user centered design., and . NordiCHI, volume 358 of ACM International Conference Proceeding Series, page 353-362. ACM, (2008)Interaction techniques for using handhelds and PCs together in a clinical setting., and . NordiCHI, page 125-134. ACM, (2006)Representative Participation in a Large-Scale Health IT Project., , and . Comput. Support. Cooperative Work., 32 (3): 507-544 (September 2023)A Maker Approach to Computer Science Education: Lessons Learned from a First-Year University Course.. Make2Learn@ICEC, volume 1450 of CEUR Workshop Proceedings, page 9-14. CEUR-WS.org, (2015)Material Programming: A New Interaction Design Practice., , , and . Conference on Designing Interactive Systems (Companion Volume), page 149-152. ACM, (2016)Twelve Ways to Reach for a Star: Player Movement Strategies in a Whole-Body Exergame., , , , and . SeGAH, page 1-8. IEEE, (2019)