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Gone but not forgotten: designing for disconnection in synchronous groupware., , , , и . CSCW, стр. 179-188. ACM, (2010)Rational Views as a Model for Automatic Distributed Implementation of Multi-User Applications., и . CSCW, стр. 59-66. ACM, (1992)A Framework for Creating Non-Player Characters That Make Psychologically-Driven Decisions., , и . ICCE, стр. 1-7. IEEE, (2022)Visual Constraint Diagrams: Runtime Conformance Checking of UML Object Models versus Implementations., , , , , , и . ASE, стр. 271-276. IEEE Computer Society, (2003)Programming with Affect: How Behaviour Trees and a Lightweight Cognitive Architecture Enable the Development of Non-Player Characters with Emotions., , и . GEM, стр. 1-8. IEEE, (2019)Specifying Temporal Behaviour in Software Architectures for Groupware Systems., , и . DSV-IS, том 1946 из Lecture Notes in Computer Science, стр. 1-17. Springer, (2000)Raptor: sketching games with a tabletop computer., и . Future Play, стр. 191-198. ACM, (2010)Activate your GAIM: a toolkit for input in active games., , и . Future Play, стр. 151-158. ACM, (2010)Using games to increase exercise motivation., и . Future Play, стр. 166-173. ACM, (2007)Developing Compelling Repetitive-Motion Exergames by Balancing Player Agency with the Constraints of Exercise., и . Conference on Designing Interactive Systems, стр. 911-923. ACM, (2016)