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HI intensity mapping with MeerKAT: 1/f noise analysis, , , , и . (2020)cite arxiv:2007.01767Comment: 14 pages, 12 figures.Research Context and Trends of Educational Games: A systematic review of CSSCI articles., , и . ICETC, стр. 69-76. ACM, (2021)Fully Automatic Blendshape Generation for Stylized Characters., , , , и . VR, стр. 347-355. IEEE, (2023)Numerical approximation of the fractional Cahn-Hilliard equation by operator splitting method., , , и . Numer. Algorithms, 84 (3): 1155-1178 (2020)eXplainMR: Generating Real-time Textual and Visual eXplanations to Facilitate UltraSonography Learning in MR., , , , , и . CHI, стр. 422:1-422:18. ACM, (2025)A Systematic Review of Game Learning Research in China., , , и . HCI (31), том 12211 из Lecture Notes in Computer Science, стр. 486-502. Springer, (2020)SketchSearch: Fine-tuning Reference Maps to Create Exercises In Support of Video-based Learning for Surgeons., , и . UIST (Adjunct Volume), стр. 80:1-80:3. ACM, (2023)Identifying comorbidities from depressed people via voice analysis., , , и . BIBM, стр. 986-991. IEEE Computer Society, (2017)Real-time Facial Animation for 3D Stylized Character with Emotion Dynamics., , , , и . ACM Multimedia, стр. 6851-6859. ACM, (2023)Semi-automatic service value network modeling approach based on external public data., , , , , , и . Softw. Syst. Model., 22 (2): 751-775 (апреля 2023)