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Interfaces For Wearable Computers., и . VRAIS, стр. 290. IEEE Computer Society, (1998)Mobile maze: a comparison of camera based mobile game human interfaces., , и . Mobile HCI, стр. 329-330. ACM, (2005)3D palette: a virtual reality content creation tool., , , и . VRST, стр. 155-156. ACM, (1997)A framework and testbed for studying manipulation techniques for immersive VR., , , и . VRST, стр. 21-28. ACM, (1997)FingARtips: gesture based direct manipulation in Augmented Reality., , , и . GRAPHITE, стр. 212-221. ACM, (2004)Head Pointer or Eye Gaze: Which Helps More in MR Remote Collaboration?, , , , , , , , и . VR, стр. 1219-1220. IEEE, (2019)Neurophysiological Effects of Presence in Calm Virtual Environments., , , , и . VR Workshops, стр. 745-746. IEEE, (2020)On the Shoulder of the Giant: A Multi-Scale Mixed Reality Collaboration with 360 Video Sharing and Tangible Interaction., , , , , и . CHI, стр. 228. ACM, (2019)A loose and sketchy approach in a mediated reality environment, , и . GRAPHITE '05: Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia, стр. 371--379. New York, NY, USA, ACM, (2005)event-place: Dunedin, New Zealand.How real should virtual characters be?, , и . Advances in Computer Entertainment Technology, стр. 57. ACM, (2006)