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Segmenting Kidney on Multiple Phase CT Images using ULBNet., , , , , , и . ICPR, стр. 8554-8561. IEEE, (2020)Automating the Transfer of a Generic Set of Behaviors onto a Virtual Character., , , и . MIG, том 7660 из Lecture Notes in Computer Science, стр. 134-145. Springer, (2012)Compound Gesture Generation: A Model Based on Ideational Units., , и . IVA, том 8637 из Lecture Notes in Computer Science, стр. 477-491. Springer, (2014)Cerebella: Automatic Generation of Nonverbal Behavior for Virtual Humans., , и . AAAI, стр. 4303-4304. AAAI Press, (2015)Towards higher quality character performance in previz., , , , , и . DigiPro, стр. 31-35. ACM, (2013)Towards modeling agent negotiators by analyzing human negotiation behavior., , и . ACII, стр. 58-64. IEEE Computer Society, (2017)Exploring the National First-Class Specialty Construction of Pharmaceutical Engineering Under the Background of "New Engineering" Project., , , , и . MMBD, том 370 из Frontiers in Artificial Intelligence and Applications, стр. 455-462. IOS Press, (2023)Mobile personal healthcare mediated by virtual humans., , , , , и . IUI Companion, стр. 21-24. ACM, (2014)A Supervised Topic Model Approach to Learning Effective Styles within Human-Agent Negotiation., , , , , и . AAMAS, стр. 2047-2049. International Foundation for Autonomous Agents and Multiagent Systems, (2020)Modeling Game Avatar Synergy and Opposition through Embedding in Multiplayer Online Battle Arena Games., , , , и . CoRR, (2018)