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Designing a Platform for Child Rehabilitation Exergames Based on Interactive Sonification of Motor Behavior.

, , , , , , , , , , and . GOODTECHS, page 208-213. ACM, (2018)

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A serious games platform for validating sonification of human full-body movement qualities., , , and . MOCO, page 39:1-39:5. ACM, (2016)Computer Vision-Based System to Detect Effects of Aromatherapy During High School Classes via Analysis of Movement Kinematics., , , , , and . HCI (35), volume 1034 of Communications in Computer and Information Science, page 482-487. Springer, (2019)Graph-restricted game approach for investigating human movement qualities., , , , and . MOCO, page 30:1-30:4. ACM, (2017)Enhancing Music Learning with Smart Technologies., , , , , , , , , and 2 other author(s). MOCO, page 49:1-49:4. ACM, (2018)Evaluation of human movement qualities: A methodology based on transferable-utility games on graphs.. University of Genoa, Italy, (2018)Automated Analysis of the Origin of Movement: An Approach Based on Cooperative Games on Graphs., , , , and . IEEE Trans. Hum. Mach. Syst., 50 (6): 550-560 (2020)A multimodal dataset for the analysis of movement qualities in karate martial art., , , , , and . INTETAIN, page 74-78. IEEE, (2015)Designing a Platform for Child Rehabilitation Exergames Based on Interactive Sonification of Motor Behavior., , , , , , , , , and 1 other author(s). GOODTECHS, page 208-213. ACM, (2018)A Preliminary Evaluation of a Computer Vision-Based System to Detect Effects of Aromatherapy During High School Classes via Movement Analysis., , , , , and . INTETAIN, volume 273 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 68-72. Springer, (2018)