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Why playing augmented reality games feels meaningful to players? The roles of imagination and social experience.

, , , and . Comput. Hum. Behav., (2021)

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Information Systems Post-Adoption Satisfaction And Dissatisfaction: A Study In The E-Learning Context.. PACIS, page 83. Queensland University of Technology, (2011)TAM and E-learning Adoption: A Philosophical Scrutiny of TAM, Its Limitations, and Prescriptions for E-learning Adoption Research., , , and . I3E, volume 445 of IFIP Advances in Information and Communication Technology, page 164-175. Springer, (2014)Understanding the Semantics of Web Interface Signs: A Set of Ontological Principals., and . HCI (20), volume 9188 of Lecture Notes in Computer Science, page 46-53. Springer, (2015)What drives unverified information sharing and cyberchondria during the COVID-19 pandemic?, , , and . Eur. J. Inf. Syst., 29 (3): 288-305 (2020)Fog Intelligence for Secure Smart Villages: Architecture and Future Challenges., , , , and . IEEE Consumer Electron. Mag., 12 (5): 12-21 (September 2023)Why playing augmented reality games feels meaningful to players? The roles of imagination and social experience., , , and . Comput. Hum. Behav., (2021)Integrating Machine Learning with Software Development Lifecycles: Insights from Experts., , , , , and . ECIS, (2022)'Unmochon': A Tool to Combat Online Sexual Harassment over Facebook Messenger., , , , , , , , , and 2 other author(s). CHI, page 707:1-707:18. ACM, (2021)Modeling Weather-Aware Prediction of User Activities and Future Visits., , , and . IEEE Access, (2020)Investigating usability of mobile health applications in Bangladesh., , , and . CoRR, (2020)