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Building Very Large Complex Shapes using a Flexible Blade Cutter., , и . SSM, том 146 из IFIP Conference Proceedings, стр. 225-236. Kluwer, (1998)Using Game Engine Technologies for Increasing Cognitive Stimulation and Perceptive Immersion., и . IDT/IIMSS/STET, том 262 из Frontiers in Artificial Intelligence and Applications, стр. 657-668. IOS Press, (2014)Which Prototype to Augment? A Retrospective Case Study on Industrial and User Interface Design., , и . HCI (14), том 4563 из Lecture Notes in Computer Science, стр. 574-583. Springer, (2007)Editorial., и . Comput. Aided Des., 41 (4): 229-230 (2009)Editorial: Content-Sensitive Methods for Geometric Modeling., , и . Int. J. Shape Model., 16 (1-2): 1-7 (2010)Instruments to Visualize Design Engineering Working Methods in Automotive Supplier Companies., , и . PAKM, том 2569 из Lecture Notes in Computer Science, стр. 347-358. Springer, (2002)On some theoretical issues of interaction with socialized and personalized cyber-physical systems., , , и . GI-Jahrestagung, том P-232 из LNI, стр. 1995-2000. GI, (2014)First steps towards a mereo-operandi theory for a system feature-based architecting of cyber-physical systems., , и . GI-Jahrestagung, том P-232 из LNI, стр. 2001-2006. GI, (2014)Parameterization of Freeform Features., , и . Shape Modeling International, стр. 20-. IEEE Computer Society, (2001)Seeing the Past, Planning the Future: Proudly Celebrating 25 Years of Assisting the Convergence of Process Sciences and Design Science., , , , , , и . J. Integr. Des. Process. Sci., 26 (3-4): 197-221 (2022)