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An Interactive Physically-based Model for Active Suction Phenomenon Simulation., , and . IROS, page 1466-1471. IEEE, (2019)Message from the ISMAR 2023 Science and Technology Journal Program Chairs and TVCG Guest Editors., , , , and . IEEE Trans. Vis. Comput. Graph., 29 (11): vi (November 2023)Design of haptic guides for pre-positioning assistance of a comanipulated needle., , , , and . SMC, page 478-485. IEEE, (2019)"Tap Stimulation": An Alternative To Vibrations To Convey The Apparent Haptic Motion Illusion., , , , and . HAPTICS, page 1-6. IEEE, (2022)Visuo-Haptic Rendering of the Hand during 3D Manipulation in Augmented Reality., , , and . IEEE Trans. Haptics, 17 (2): 277-291 (April 2024)How Different Tangible and Virtual Objects Can Be While Still Feeling the Same?, , , , , , , , and . WHC, page 580-585. IEEE, (2019)Investigating the Recognition of Local Shapes Using Mid-air Ultrasound Haptics., , , , and . WHC, page 503-508. IEEE, (2019)Stereoscopic rendering of virtual environments with wide Field-of-Views up to 360°., , , and . VR, page 3-8. IEEE Computer Society, (2014)Joyman: an immersive and entertaining interface for virtual locomotion., , , , and . SIGGRAPH Asia Emerging Technologies, page 22:1. ACM, (2011)Does Multi-Actuator Vibrotactile Feedback Within Tangible Objects Enrich VR Manipulation?, , , , , and . IEEE Trans. Vis. Comput. Graph., 30 (8): 4767-4779 (August 2024)