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Establishing and maintaining long-term human-computer relationships.

, and . ACM Trans. Comput. Hum. Interact., 12 (2): 293-327 (2005)

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Affective and Wearable Interfaces: Sensing and Responding to Human Emotion.. INTERACT, page 13. IOS Press, (2001)Understanding Ambulatory and Wearable Data for Health and Wellness., and . AAAI Spring Symposia, AAAI Press, (2014)Computer Learning of Subjectivity.. ACM Comput. Surv., 27 (4): 621-623 (1995)Personality, Attitudes, and Bonding in Conversations., , and . IVA, volume 10011 of Lecture Notes in Computer Science, page 378-382. (2016)Affective Computing for Future Agents.. CIA, volume 1860 of Lecture Notes in Computer Science, page 14. Springer, (2000)Digital Libraries: Meeting Place for Low-Level And High-Level Vision.. ACCV, volume 1035 of Lecture Notes in Computer Science, page 3-12. Springer, (1995)DeepFaceLIFT: Interpretable Personalized Models for Automatic Estimation of Self-Reported Pain., , , and . AffComp@IJCAI, volume 66 of Proceedings of Machine Learning Research, page 1-16. PMLR, (2017)SenseGlass: using google glass to sense daily emotions., and . UIST (Adjunct Volume), page 77-78. ACM, (2014)Crowdsourcing Facial Responses to Online Videos., , and . IEEE Trans. Affect. Comput., 3 (4): 456-468 (2012)QuantifyMe: An Open-Source Automated Single-Case Experimental Design Platform., , , , and . Sensors, 18 (4): 1097 (2018)