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To rank or to classify? Annotating stress for reliable PTSD profiling.

, , , and . ACII, page 719-725. IEEE Computer Society, (2015)

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Don't Classify Ratings of Affect; Rank Them!, , and . IEEE Trans. Affect. Comput., 5 (3): 314-326 (2014)Generic Physiological Features as Predictors of Player Experience., , and . ACII (1), volume 6974 of Lecture Notes in Computer Science, page 267-276. Springer, (2011)To rank or to classify? Annotating stress for reliable PTSD profiling., , , and . ACII, page 719-725. IEEE Computer Society, (2015)Procedural generation of music-guided weapons., , , and . CIG, page 1-2. IEEE, (2014)Extending neuro-evolutionary preference learning through player modeling., , and . CIG, page 313-320. IEEE, (2010)Genetic search feature selection for affective modeling: a case study on reported preferences., and . AFFINE@MM, page 15-20. ACM, (2010)Experience Surveillance Suite for Unity 3D., , and . VS-GAMES, page 1-6. IEEE Computer Society, (2015)Investigating the Interplay between Camera Viewpoints, Game Information, and Challenge., , , and . AIIDE, The AAAI Press, (2009)Mining multimodal sequential patterns: a case study on affect detection., and . ICMI, page 3-10. ACM, (2011)Deep Multimodal Fusion: Combining Discrete Events and Continuous Signals., and . ICMI, page 34-41. ACM, (2014)