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Non-rigid surface detection for gestural interaction with applicable surfaces., and . WACV, page 73-80. IEEE Computer Society, (2012)Shape contexts enable efficient retrieval of similar shapes., , and . CVPR (1), page 723-730. IEEE Computer Society, (2001)GANcraft: Unsupervised 3D Neural Rendering of Minecraft Worlds., , , and . ICCV, page 14052-14062. IEEE, (2021)The Plant Pathology 2020 challenge dataset to classify foliar disease of apples., , , and . CoRR, (2020)Automatic co-registration of volumetric images based on implanted fiducial markers., , , , , , and . ISBI, page 1171-1174. IEEE, (2008)Class-Balanced Loss Based on Effective Number of Samples., , , , and . CVPR, page 9268-9277. Computer Vision Foundation / IEEE, (2019)Benchmarking Representation Learning for Natural World Image Collections., , , , , and . CVPR, page 12884-12893. Computer Vision Foundation / IEEE, (2021)Intentonomy: A Dataset and Study Towards Human Intent Understanding., , , , , and . CVPR, page 12986-12996. Computer Vision Foundation / IEEE, (2021)Lean Multiclass Crowdsourcing., , , , and . CVPR, page 2714-2723. Computer Vision Foundation / IEEE Computer Society, (2018)Continuous Travel In Virtual Reality Using a 3D Portal., , and . UIST (Adjunct Volume), page 51-54. ACM, (2021)