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Identifying Effective Design Features of Technology-Infused Inquiry Learning Modules: A Two-Year Study of Students' Inquiry Abilities.

, , , , , and . J. Educ. Technol. Soc., 19 (2): 228-244 (2016)

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The Development of an Exploratory Simulation for Constructivist Learning: An Example of Java Application., , , and . WebNet, AACE, (1998)Integrating a mobile augmented reality activity to contextualize student learning of a socioscientific issue., , and . Br. J. Educ. Technol., 44 (3): 95- (2013)Impact of augmented reality lessons on students' STEM interest., , and . Research and Practice in Technology Enhanced Learning, 12 (1): 2 (2017)Toward a framework that connects individual TPACK and collective TPACK: A systematic review of TPACK studies investigating teacher collaborative discourse in the learning by design process., , and . Comput. Educ., (2021)Science teachers' TPACK-Practical: Standard-setting using an evidence-based approach., , , , and . Comput. Educ., (2016)Developing and validating technological pedagogical content knowledge-practical (TPACK-practical) through the Delphi survey technique., , , , and . Br. J. Educ. Technol., 45 (4): 707-722 (2014)What Makes Teacher Students Become Official Teachers - A Preliminary Exploration of Critical Predictors Based on Data Mining Techniques., , , and . IIAI-AAI, page 1176-1177. IEEE Computer Society, (2016)Exploring the Interplay Between Students' Co-regulated Behaviors and Their Collective Decision-Making Abilities on a SSI Context., and . ICITL, volume 11937 of Lecture Notes in Computer Science, page 427-434. Springer, (2019)Design distributed scaffolding for modeling a complex system., , , and . CSCL (2), page 150-152. International Society of the Learning Sciences, (2009)978-1-4092-8598-4.The Impact of a Mobile Augmented Reality Game: Changing Students' Perceptions of the Complexity of Socioscientific Reasoning., , , and . ICALT, page 312-313. IEEE Computer Society, (2016)