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Другие публикации лиц с тем же именем

To FRAME or not to FRAME in Probabilistic Texture Modelling?, , и . ICPR (2), стр. 707-711. IEEE Computer Society, (2004)Providing Multimedia Tools for Recording, Reconstruction, Visualisation and Database Storage/Access of Archaeological Excavations., , , , , , , , , и 12 other автор(ы). VAST, стр. 165-174. Eurographics Association, (2003)Realistic Textures for Virtual Anastylosis., , , , и . CVPR Workshops, стр. 14. IEEE Computer Society, (2003)Composite textures: emulating building materials and vegetation for 3D models., , и . Virtual Reality, Archeology, and Cultural Heritage, стр. 179-186. ACM, (2001)3D MURALE: a multimedia system for archaeology., , , , , , , , , и 9 other автор(ы). Virtual Reality, Archeology, and Cultural Heritage, стр. 297-306. ACM, (2001)Light Source Calibration for IBR and BTF Acquisition Setups., , и . 3DPVT, стр. 272-278. IEEE Computer Society, (2006)Markov Random Fields with Short- and Long-Range Interaction for Modelling Gray-Scale Textured Images., и . CAIP, том 719 из Lecture Notes in Computer Science, стр. 275-282. Springer, (1993)A Compact Model for Viewpoint Dependent Texture Synthesis., и . SMILE, том 2018 из Lecture Notes in Computer Science, стр. 124-143. Springer, (2000)Composite Texture Descriptions., , , , и . ECCV (3), том 2352 из Lecture Notes in Computer Science, стр. 180-194. Springer, (2002)Image-Based 3D Modeling: Modeling from Reality., , , , , , , , , и . Confluence of Computer Vision and Computer Graphics, том 84 из NATO Science Series, Kluwer / Springer, (2000)