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Evolving player-specific content for level based arcade games., , и . FDG, стр. 329-330. ACM, (2009)Robust Speech Recognition Using Generative Adversarial Networks., , , и . ICASSP, стр. 5639-5643. IEEE, (2018)ImageNet Large Scale Visual Recognition Challenge, , , , , , , , , и 2 other автор(ы). (2014)cite arxiv:1409.0575Comment: 43 pages, 16 figures. v3 includes additional comparisons with PASCAL VOC (per-category comparisons in Table 3, distribution of localization difficulty in Fig 16), a list of queries used for obtaining object detection images (Appendix C), and some additional references.Gram-CTC: Automatic Unit Selection and Target Decomposition for Sequence Labelling., , , и . ICML, том 70 из Proceedings of Machine Learning Research, стр. 2188-2197. PMLR, (2017)Deep Speech: Scaling up end-to-end speech recognition., , , , , , , , , и 1 other автор(ы). CoRR, (2014)Deep Speech 2: End-to-End Speech Recognition in English and Mandarin., , , , , , , , , и 24 other автор(ы). CoRR, (2015)Automatic summarization of cricket video events using genetic algorithm., , и . GECCO (Companion), стр. 2051-2054. ACM, (2010)Text Detection and Character Recognition in Scene Images with Unsupervised Feature Learning., , , , , , , и . ICDAR, стр. 440-445. IEEE Computer Society, (2011)Deep Speech 2 : End-to-End Speech Recognition in English and Mandarin., , , , , , , , , и 29 other автор(ы). ICML, том 48 из JMLR Workshop and Conference Proceedings, стр. 173-182. JMLR.org, (2016)A Randomized Iterative Improvement Algorithm for Photomosaic Generation., и . NaBIC, стр. 777-781. IEEE, (2009)