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Games and Learning: Potential and Limitations from the Players' Point of View., , , , , и . GALA, том 11385 из Lecture Notes in Computer Science, стр. 134-145. Springer, (2018)Facilitating educators' knowledge sharing with dedicated Information Systems., , и . Comput. Hum. Behav., 29 (2): 445-455 (2013)An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games., , , , , , , , , и . Comput. Educ., (2016)Investigating the Deployment of Serious Games in Secondary Education: A Pilot Study Inspired by Design-Based Research., , и . GALA, том 9221 из Lecture Notes in Computer Science, стр. 5-15. Springer, (2014)Pedagogical plans as communication oriented objects., , , , , и . Comput. Educ., 55 (2): 476-488 (2010)Hot Issues in Game Enhanced Learning: The GEL Viewpoint., , , , , , , , и . VS-GAMES, том 15 из Procedia Computer Science, стр. 25-31. Elsevier, (2012)MAGICAL: Collaborative Game Building as a Means to Foster Reasoning Abilities and Creativity., , и . ICALT, стр. 744-745. IEEE Computer Society, (2012)Library Not Found - The Disconnect between Gaming Research and Development., , , , , , , , , и . CSEDU (2), стр. 134-141. SciTePress, (2018)978-989-758-291-2.Learning through Game Making: An HCI Perspective., , и . HCI (5), том 8514 из Lecture Notes in Computer Science, стр. 513-524. Springer, (2014)Supporting the Design of Pilot Learning Activities with the Pedagogical Plan Manager., , , , , и . Learning to Live in the Knowledge Society, том 281 из IFIP, стр. 37-44. Springer, (2008)