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nan0sphere: Location-Driven Fiction for Groups of Users., , , , , and . HCI (3), volume 4552 of Lecture Notes in Computer Science, page 852-861. Springer, (2007)An Active Self-Optimizing Multiplayer Gaming Architecture., , , and . Active Middleware Services, page 32-41. IEEE Computer Society, (2003)Using location lifelogs to make meaning of food and physical activity behaviors., , and . PervasiveHealth, page 408-411. IEEE, (2013)Panda: Middleware to Provide the Benefits of Active Networks to Legacy Applications., , , , , and . DANCE, page 319-332. IEEE Computer Society, (2002)Message from the SAUCE Workshop Organizing Technical Co-chairs., , and . WiMob, IEEE Computer Society, (2008)Mobile Contagion: Simulation of Infection and Defense., , , , and . PADS, page 80-87. IEEE Computer Society, (2005)Securing nomads: the case for quarantine, examination, and decontamination., , , , , and . NSPW, page 123-128. ACM, (2003)Johnny Appleseed: wardriving to reduce interference in chaotic wireless deployments., , and . MSWiM, page 122-131. ACM, (2008)Improving User Satisfaction in a Ubiquitous Computing Application., , , and . WiMob, page 496-501. IEEE Computer Society, (2008)Negotiating Agreements Using Policies in Ubiquitous Computing Scenarios., , and . SOCA, page 180-190. IEEE Computer Society, (2007)