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One Game Design to Rule Them All - Players as Game Designers: End-User Development in Open Source Game Development Context

. CHI 2015 workshop paper in "Crossing Domains: Diverse Perspective on Players", Seoul, South Korea, CHI, CHI2015, (2015)

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The Good, the Bad, and the Divergent in Game-based Learning: Player Experiences of a Serious Game for Climate Change Engagement., , , , , , , , and . MindTrek, page 256-267. ACM, (2022)Assuring quality and usability in open source software development, , , and . Proceeding of the First International Workshop on Emerging Trends in FLOSS Research and Development (FLOSS 2007), (2007)Usability Cost-Benefit Models--Different Approaches to Usability Benefit Analysis.. Proceedings of the 26th Information Systems Research Seminar in Scandinavia (IRIS26), IRIS, (2003)A Survey of Game Usability Practices in Northern European Game Companies, and . IRIS: Selected Papers of the Information Systems Research Seminar in Scandinavia, 2015 (6): Paper 8 (2015)Introducing Usability Activities into Open Source Software Development Projects-Searching for a Suitable Approach, , and . JITTA: Journal of Information Technology Theory and Application, 12 (4): 5-26 (2011)Different Approaches to Usability Cost-Benefit Analysis. Proceedings of 13th European Conference on Information Technology Evaluation (ECITE 2006), (2006)De gustibus non est disputandum, but usability is not a matter of taste.. STPIS, volume 3016 of CEUR Workshop Proceedings, page 189-197. CEUR-WS.org, (2021)Universal golden rule for human-technology interaction design.. STPIS, volume 3239 of CEUR Workshop Proceedings, page 155-164. CEUR-WS.org, (2022)Usability: A Core Concept in Socio-Technical Systems Development., and . STPIS@ECIS, volume 2398 of CEUR Workshop Proceedings, page 9-16. CEUR-WS.org, (2019)Climate change gamification: A literature review., and . GamiFIN, volume 2359 of CEUR Workshop Proceedings, page 253-264. CEUR-WS.org, (2019)