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Generating context-sensitive ECA responses to user barge-in interruptions., , , , , , , , и . J. Multimodal User Interfaces, 6 (1-2): 13-25 (2012)ALTERNE: Intelligent Virtual Environments for Virtual Reality Art., , , , , , , , и . Smart Graphics, том 3031 из Lecture Notes in Computer Science, стр. 21-30. Springer, (2004)An Empirical Study of Speech Recognition Errors in a Task-Oriented Dialogue System.. SIGDIAL Workshop, The Association for Computer Linguistics, (2001)How was your day? An Affective Companion ECA Prototype., , , , , , и . SIGDIAL Conference, стр. 277-280. The Association for Computer Linguistics, (2010)A social network interface to an interactive narrative., , и . AAMAS, стр. 1399-1400. IFAAMAS, (2013)Covert Persuasive Technologies: Bringing Subliminal Cues to Human-Computer Interaction., , , , , , , , , и 1 other автор(ы). PERSUASIVE, том 8462 из Lecture Notes in Computer Science, стр. 1-12. Springer, (2014)Editorial message: special track on virtual reality, digital media, and computer games., , и . SAC, стр. 1058-1059. ACM, (2002)Narratology for Interactive Storytelling: A Critical Introduction., и . TIDSE, том 4326 из Lecture Notes in Computer Science, стр. 72-83. Springer, (2006)Qualitative Simulation of Shock States in a Virtual Patient., и . AIME, том 2780 из Lecture Notes in Computer Science, стр. 101-111. Springer, (2003)A Real-Time Blackboard System for Interpreting Agent Messages., , , и . GAME-ON, стр. 49-. ?, (2000)