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Load Balanced Resampling for Real-Time Particle Filtering on Graphics Processing Units., and . IEEE Trans. Signal Process., 61 (2): 411-419 (2013)Resiliency of Deep Neural Networks under Quantization., , and . CoRR, (2015)A simulation-based study for DRAM power reduction strategies in GPGPUs., , , and . ISCAS, page 1343-1346. IEEE, (2012)Single stream parallelization of generalized LSTM-like RNNs on a GPU., and . ICASSP, page 1047-1051. IEEE, (2015)Massively parallel computation of linear recurrence equations with graphics processing units., , and . SAMOS, page 10-17. ACM, (2018)FPGA-Based Low-Power Speech Recognition with Recurrent Neural Networks., , , , , and . SiPS, page 230-235. IEEE, (2016)Learning separable fixed-point kernels for deep convolutional neural networks., , and . ICASSP, page 1065-1069. IEEE, (2016)Fixed-point performance analysis of recurrent neural networks., , and . ICASSP, page 976-980. IEEE, (2016)Sequence to Sequence Training of CTC-RNNs with Partial Windowing., and . ICML, volume 48 of JMLR Workshop and Conference Proceedings, page 2178-2187. JMLR.org, (2016)SapAugment: Learning A Sample Adaptive Policy for Data Augmentation., , , , , , , and . ICASSP, page 4040-4044. IEEE, (2021)