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CIMI4D: A Large Multimodal Climbing Motion Dataset under Human-scene Interactions.

, , , , , , , and . CVPR, page 12977-12988. IEEE, (2023)

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IREM: High-Resolution Magnetic Resonance (MR) Image Reconstruction via Implicit Neural Representation., , , , , , , , , and . CoRR, (2021)Human Performance Modeling and Rendering via Neural Animated Mesh., , , , , , , , , and 1 other author(s). CoRR, (2022)Batch Group Normalization., , , , , , , , and . CoRR, (2020)RobustFusion: Robust Volumetric Performance Reconstruction Under Human-Object Interactions From Monocular RGBD Stream., , , , , , and . IEEE Trans. Pattern Anal. Mach. Intell., 45 (5): 6196-6213 (May 2023)Large-scale User Visits Understanding and Forecasting with Deep Spatial-Temporal Tensor Factorization Framework., , , , , , , and . KDD, page 2403-2411. ACM, (2019)IKOL: Inverse Kinematics Optimization Layer for 3D Human Pose and Shape Estimation via Gauss-Newton Differentiation., , , , , and . AAAI, page 3454-3462. AAAI Press, (2023)NeuralDome: A Neural Modeling Pipeline on Multi-View Human-Object Interactions., , , , , , , , and . CVPR, page 8834-8845. IEEE, (2023)Instant-NVR: Instant Neural Volumetric Rendering for Human-object Interactions from Monocular RGBD Stream., , , , , and . CVPR, page 595-605. IEEE, (2023)OccuSeg: Occupancy-Aware 3D Instance Segmentation., , , and . CVPR, page 2937-2946. Computer Vision Foundation / IEEE, (2020)Convolutional Neural Opacity Radiance Fields., , , , , , and . ICCP, page 1-12. IEEE, (2021)