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Distant Speech Emotion Recognition in an Indoor Human-robot Interaction Scenario., , , , и . INTERSPEECH, стр. 3657-3661. ISCA, (2023)TRAIL: Simulating the impact of human locomotion on natural landscapes., , , , и . Vis. Comput., 40 (7): 5029-5041 (июля 2024)A Survey on Reinforcement Learning Methods in Character Animation., , , , , , и . Comput. Graph. Forum, 41 (2): 613-639 (2022)Respiratory distress estimation in human-robot interaction scenario., , , , , , , и . INTERSPEECH, стр. 1763-1767. ISCA, (2023)Generating Upper-Body Motion for Real-Time Characters Making their Way through Dynamic Environments., , и . CoRR, (2022)FRAME: Floor-aligned Representation for Avatar Motion from Egocentric Video., , , , , , и . CoRR, (марта 2025)Efficient Models for Human Locomotion and Interaction in Natural Environments. (Modèles efficaces pour la locomotion d'humains et leurs interactions dans un environnement naturel).. Polytechnic Institute of Paris, Palaiseau, France, (2023)Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds, , , и . (2021)Speech emotion recognition in real static and dynamic human-robot interaction scenarios., , , , , , и . Comput. Speech Lang., (2025)BimArt: A Unified Approach for the Synthesis of 3D Bimanual Interaction with Articulated Objects., , , , , , , и . CoRR, (2024)