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Neural Geometric Level of Detail: Real-Time Rendering With Implicit 3D Shapes.

, , , , , , , , and . CVPR, page 11358-11367. Computer Vision Foundation / IEEE, (2021)

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Generalized B-spline surfaces of arbitrary topology., and . SIGGRAPH, page 347-356. ACM, (1990)Displacement-Invariant Cost Computation for Efficient Stereo Matching., , , , , , , , , and . CoRR, (2020)Computing Rectifying Homographies for Stereo Vision., and . CVPR, page 1125-1131. IEEE Computer Society, (1999)Approximating subdivision surfaces with Gregory patches for hardware tessellation., , , and . ACM Trans. Graph., 28 (5): 151 (2009)Analytic displacement mapping using hardware tessellation., and . ACM Trans. Graph., 32 (3): 26:1-26:9 (2013)Quad/Triangle Subdivision., and . Comput. Graph. Forum, 22 (1): 79-86 (2003)Smooth spline surfaces over irregular meshes.. SIGGRAPH, page 303-310. ACM, (1994)Point cloud attribute compression with graph transform., , and . ICIP, page 2066-2070. IEEE, (2014)Real-Time High-Resolution Sparse Voxelization with Application to Image-Based Modeling., , and . High Performance Graphics, page 73-80. ACM, (2013)Second Order Smoothness over Extraordinary Vertices.. Symposium on Geometry Processing, volume 71 of ACM International Conference Proceeding Series, page 165-174. Eurographics Association, (2004)