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Другие публикации лиц с тем же именем

Efficient DFA grouping for traffic identification., , , , и . GLOBECOM, стр. 1776-1782. IEEE, (2012)Automatic protocol signature generation framework for deep packet inspection., , , , и . VALUETOOLS, стр. 291-299. ICST/ACM, (2011)High-Performance Traffic Workload Architecture for Testing DPI Systems., , , , , и . GLOBECOM, стр. 1-5. IEEE, (2011)Multi-gigabit traffic identification on GPU., , , , и . HPPN@HPDC, стр. 39-44. ACM, (2013)System Model for Shooting Training Based on Interactive Video, Three-Dimensional Computer Graphics and Laser Ray Capture., , , , , , и . SVR, стр. 254-260. IEEE Computer Society, (2012)A Comparison of Methodological Frameworks for Digital Learning Game Design., и . GALA, том 9599 из Lecture Notes in Computer Science, стр. 111-120. Springer, (2015)Designing Collaborative Games for Children Education on Sustainable Development., , , и . INTETAIN, том 178 из Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, стр. 3-12. (2016)Educational collaborative games for sustainable development learning.. Polytechnic University of Turin, Italy, (2018)Open Stack and Cloud Stack: Open Source Solutions for Building Public and Private Clouds., , и . SYNASC, стр. 429-436. IEEE Computer Society, (2014)The Design of an Augmented Reality Collaborative Game for Sustainable Development., , и . GALA, том 10056 из Lecture Notes in Computer Science, стр. 15-23. Springer, (2016)