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Frameworks, Modeling and Simulations of Misinformation and Disinformation: A Systematic Literature Review.

, , and . CoRR, (2024)

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Towards Game-based Assessment at Scale., , and . L@S, page 297-301. ACM, (2023)Using Video Visualizations in Open edX to Understand Learning Interactions of Students., , , , and . EC-TEL, volume 9307 of Lecture Notes in Computer Science, page 522-525. Springer, (2015)A Data-driven Method for the Detection of Close Submitters in Online Learning Environments., , , , , and . WWW (Companion Volume), page 361-368. ACM, (2017)Analyzing students' intentionality towards badges within a case study using Khan academy., , and . LAK, page 536-537. ACM, (2016)Experiences of running MOOCs and SPOCs at UC3M., , , , , , , and . EDUCON, page 884-891. IEEE, (2014)MOOC Monetization Changes and Completion Rates: Are Learners from Countries of Different Development Status Equally Affected?, , and . EMOOCs, page 169-179. Universitätsverlag Potsdam, (2021)Copying@Scale: Using Harvesting Accounts for Collecting Correct Answers in a MOOC., , , , and . Comput. Educ., (2017)Ideating and Developing a Visualization Dashboard to Support Teachers Using Educational Games in the Classroom., , , and . IEEE Access, (2021)Promoting Computational Thinking through Visual Block Programming Tools., , , , , , , , , and 9 other author(s). EDUCON, page 1131-1136. IEEE, (2021)Early Prediction and Variable Importance of Certificate Accomplishment in a MOOC., , , , and . EMOOCs, volume 10254 of Lecture Notes in Computer Science, page 263-272. Springer, (2017)