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GazeArchers: playing with individual and shared attention in a two-player look&shoot tabletop game.

, , and . MUM, page 213-216. ACM, (2016)

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Tilt display demonstration: a display surface with multi-axis tilt & actuation., , and . Mobile HCI (Companion), page 213-214. ACM, (2012)Gaze-Supported Gaming: MAGIC Techniques for First Person Shooters., , , and . CHI PLAY, page 343-347. ACM, (2015)Visual Methods for the Design of Shape-Changing Interfaces., , , , and . INTERACT (3), volume 11748 of Lecture Notes in Computer Science, page 337-358. Springer, (2019)Evaluating dual-view perceptual issues in handheld augmented reality: device vs. user perspective rendering., , and . ICMI, page 381-388. ACM, (2013)Physicalization from Theory to Practice: Exploring Physicalization Design across Domains., , , , , and . CHI Extended Abstracts, page 360:1-360:7. ACM, (2023)Reconfiguration Strategies with Composite Data Physicalizations., , , and . CHI, page 471:1-471:18. ACM, (2021)Manifesting Breath: Empirical Evidence for the Integration of Shape-changing Biofeedback-based Artefacts within Digital Mental Health Interventions., , , and . CHI, page 497:1-497:14. ACM, (2023)Get a Grip: Evaluating Grip Gestures for VR Input using a Lightweight Pen., , , , , , and . CHI, page 1-13. ACM, (2020)GazeArchers: playing with individual and shared attention in a two-player look&shoot tabletop game., , and . MUM, page 213-216. ACM, (2016)Co-evolutionary dynamics on a deformable landscape., , and . CEC, page 1284-1291. IEEE, (2000)