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Virtual Objects Look Farther on the Sides: The Anisotropy of Distance Perception in Virtual Reality.

, , , , , and . VR, page 227-236. IEEE, (2019)

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GiAnt: stereoscopic-compliant multi-scale navigation in VEs., and . VRST, page 269-277. ACM, (2016)Virtual vs. Physical Navigation in VR: Study of Gaze and Body Segments Temporal Reorientation Behaviour., , , , and . VR, page 680-689. IEEE, (2019)Towards BCI-Based Interfaces for Augmented Reality: Feasibility, Design and Evaluation., , , , , , , , and . IEEE Trans. Vis. Comput. Graph., 26 (3): 1608-1621 (2020)Towards Real-Time Recognition of Users Mental Workload Using Integrated Physiological Sensors Into a VR HMD., , , , , and . ISMAR, page 425-437. IEEE, (2020)MultiVibes: What if your VR Controller had 10 Times more Vibrotactile Actuators?, , , , and . ISMAR, page 703-712. IEEE, (2023)Influence of Personality Traits and Body Awareness on the Sense of Embodiment in Virtual Reality., , , , , , and . ISMAR, page 123-134. IEEE, (2019)Virtual Objects Look Farther on the Sides: The Anisotropy of Distance Perception in Virtual Reality., , , , , and . VR, page 227-236. IEEE, (2019)Virtual Pads: Decoupling Motor Space and Visual Space for Flexible Manipulation of 2D Windows within VEs., and . 3DUI, page 25. IEEE Computer Society, (2007)Automatic Speed Graph Generation for Predefined Camera Paths., and . Smart Graphics, volume 6133 of Lecture Notes in Computer Science, page 115-126. Springer, (2010)Does the Control Law Matter? Characterization and Evaluation of Control Laws for Virtual Steering Navigation., , , and . ICAT-EGVE, page 131-140. Eurographics Association, (2020)