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Surveying the Social Comfort of Body, Device, and Environment-Based Augmented Reality Interactions in Confined Passenger Spaces Using Mixed Reality Composite Videos.

, , , , , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 7 (3): 113:1-113:25 (September 2023)

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Multi-moji: Combining Thermal, Vibrotactile & Visual Stimuli to Expand the Affective Range of Feedback., and . CHI, page 1743-1755. ACM, (2017)Using Dynamic Audio Feedback to Support Peripersonal Reaching in Visually Impaired People., and . ASSETS, page 433-434. ACM, (2015)Some like it hot: thermal feedback for mobile devices., , , and . CHI, page 2555-2564. ACM, (2011)Hot Under the Collar: Mapping Thermal Feedback to Dimensional Models of Emotion., , and . CHI, page 4838-4849. ACM, (2016)Is Video Gaming a Cure for Cybersickness? Gamers Experience Less Cybersickness Than Non-Gamers in a VR Self-Motion Task., , , , , and . IEEE Trans. Vis. Comput. Graph., 30 (11): 7225-7233 (November 2024)Tempera-tour, hot apps, cool widgets: thermal feedback for mobile devices., , , and . Mobile HCI (Companion), page 211-212. ACM, (2012)Mapping Abstract Visual Feedback to a Dimensional Model of Emotion., , and . CHI Extended Abstracts, page 1779-1787. ACM, (2016)In the Heat of the Moment: Subjective Interpretations of Thermal Feedback During Interaction., , and . CHI, page 2063-2072. ACM, (2015)Perception of Ultrasound Haptic Focal Point Motion., and . ICMI, page 697-701. ACM, (2021)PassengXR: A Low Cost Platform for Any-Car, Multi-User, Motion-Based Passenger XR Experiences., , , and . UIST, page 2:1-2:15. ACM, (2022)