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Amplifying Reality.

, , and . HUC, volume 1707 of Lecture Notes in Computer Science, page 274-280. Springer, (1999)

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Other publications of authors with the same name

Mobile Awareness. Göteborg University, Master Thesis, (1998)Amplifying Reality., , and . HUC, volume 1707 of Lecture Notes in Computer Science, page 274-280. Springer, (1999)The BubbleBadge: a wearable public display., and . CHI Extended Abstracts, page 318-319. ACM, (1999)The Hummingbird: Mobile Support for Group Awareness, , and . Proc. Conf. on Computer-Supported Collaborative Work (CSCW) - Demo, Seattle, WA, ACM Press, (1998)The Wearboy: A Platform for Low-cost Public Wearable Devices., , and . ISWC, page 195-196. IEEE Computer Society, (1999)Live Role-Playing Games: Implications for Pervasive Gaming., and . ICEC, volume 3166 of Lecture Notes in Computer Science, page 127-138. Springer, (2004)Pirates: proximity-triggered interaction in a multi-player game., , , and . CHI Extended Abstracts, page 119-120. ACM, (2001)Interfacing the Narrative Experience.. Funology, volume 3 of Human-Computer Interaction Series, Springer, (2005)Pirates! Using the Physical World as a Game Board., , , and . INTERACT, page 423-430. IOS Press, (2001)Interfacing the Narrative Experience.. Funology, 2nd ed., Springer, (2018)